And if you’ve played the Diablo Immortal tests they had at BlizzCon, or just watched someone else play them, you’ll know that the game has an extremely robust control scheme that leverages that space quite extensively. While there are peripherals that work with phones and tablets - I’ve seen ones that clip over the phone and make it a mini-Switch, and ones that use Bluetooth and look just like regular console controllers - most mobile games are designed with the idea that you’ll just control them using the phone screen. To set some expectations – we would love to see controller support but full controller support may not make the release version of the game. The main challenge right now is that full controller support isn’t just movement and skill usage, it’s also menus, inventory management, paragon trees, NPC UIs, chat, etc. We are actively investigating controller support. So when people asked Lead Designer Wyatt Cheng about controller support for the game when it hits phones and tablets, I was interested.Īnd while I’m not super happy with his answer, I understand why it is what it is: So far, Diablo 3 has been deeply improved by using a game controller like the PlayStation or Xbox controllers, and I actively prefer Diablo 3 on my Xbox. If at all possible, I prefer to play Diablo with a controller.
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